Concentrate on safe driving first, because it will bring as many points as fast / not so clean driving in the first time, and then you will be able to get more points by increasing your pace.
You will also improve the overall racing quality if your cars goes in the correct direction during the races, and make your fellow racers happier.
Don't worry too much about points, the system is well designed and balanced. You will get points for an upper license when your racing standard allow you to race on higher servers
While I qualify for the engineering bit the dynamics of tyre temp remains a tremendous piece of work!
You have to take in account the cooling / heating at the contact point with the road surface, air and its turbulences around the tyre, dynamics inside the tyre rubber(I don't know the english term for rubber moving around inside the tyre, creates heat by shearing), pressure applied on the tyre...
I don't see the end of it, the mathematical model for this would be either too simplified to get good results or too complicated to be solved.
I think the approach of the dev team is good, build a (relatively) simple model and tweak it to get close to real life values when you stop the car and sensible looking temps during a race.
Now talking about rates: you should happily do it for free, for the sake of the challenge it offers Good luck!
Only one suggestion (see beginners forum for many threads related):
Adjust the button control rate in the game options, according to the car used.
You may be fine with a 5-6 rate for XFG / UF1, and probably have to lower it to 2-2.5 to get a LX6 around SO tracks or launch a FO8 from the start grid.
Good luck!
Hi there,
I tried your layouts, here are my comments (my opinion only!)
All three versions are interesting in SP but do not allow opportunities for good fights on a B&J full field.
They start well but quickly turn into narrow twisty strips, with moon reaching barriers on both sides... that would probably be chaos with more than 2-3 cars on track!
Tracks that have success on B&J seem (imo) more simple, shorter and much wider than what you show here, allowing passing opportunities at more than 1 place on the track.
Track numbered ...#3 is at the moment the widest / easiest, could be improved to fit (at least) 2 cars at all places except chicanes? that may fit!
I tried once or twice, I'm slow there but I will try and gather all detachement possible (yoga? tea? booze?) to remain calm and concentrated, while cars around me
1) spin and pretend they are lawnmowers on slicks
2) lap me madly doing 10 seconds less a lap than I think is sane
I'm still more or less newbie and while this server is fun, it is also mightily challenging for middle tier racers to finish a race in 1 piece due to the very wide spread skill range found there.
Wish me luck and thanks again for the good work.
The OP only suggested ways to check the setup when you leave pits, but what is done after that with the data collected is up to the insim app / server side to decide.
So nothing to worry about for your overall LFS time, but more opportunities to developp / balance racing on specific servers.
AI do not seem to learn any more since patch Y (.knw files are no more updated after AI races)
However AIs are VERY consistent, just try a 20 laps race with them and see if you can keep up!
I think driving license should not be granted to anybody who can not demonstrate 2 years / 20'000 miles driven distance...
More seriously the best form of training I have seen was a driving license working like this (in France in the early 90s):
at 16 you get to drive with an appointed adult (holder of the license for min 3 years) and both receive a few hours instructions - around 10.
You are then allowed to drive for 2 years (and you must have a plate on the car) with your "coach" in the car.
at 18 you can take the test after another 10 hours alone with an official instructor.
:chairfall at the price!
I would like an overview of their marketing plan - where do they think they can get a user base at this price level?
Or maybe they anticipated the US$ fall?
Cars on the website also look Disney-ish, not a bad achievement
I also skimmed through their press articles, and came across this major breakthrough in racing simulation:
"Lime Rock is really good," he said, noting that the simulation's accuracy was such that "the downshifts are better when you do a good job of the throttle blip."
Now THAT for sure would be a major sim breakthrough... 10 years ago
I posted my opinion in a wrong thread above.
Here is a suggestion:
When the server is empty would it be possible to reset to a short(ish) track and less laps (of course limited points )?
This because I do not see anybody making the move and starting a race to attract others when it means having to run 4 laps of Kyoto GP long in a UF-BR alone.
What are your thoughts?
Get well soon, Becky!
Even if the credits do not reflect it in font size (blinking 32 points?) most of us roughly know about and thank you for your (over)work that led to the current CTRA system.
Agreed with Wsinda.
I see the brake force setting option as a compromise in LFS, that would not be necessary if all of us had racing cockpits to get a good enough feeling to modulate braking force.
Until then, sitting at a desk in front of a screen (at best!) and without G forces feeling I think the existing compromise is necessary and I understand why it is here.
Please do calm down
scaring me there... are you trying to go against Tristan for 2008 nomination?
It seems to me that Sam's interventions during this thread were clear enough regarding CTRA's opinion about forced cockpit view.
There are servers and leagues around that allow this option, why not give them a go and see if the experience is any better?
If you still race on CTRA it means that the FCV option is a neglectable issue and the fun and pleasure are there. So please let it drop and enjoy your races!
Try to play with the button control rate to get smoother inputs.
For FBM 4 to 6 may be possible but for the F08 or F1 you should probably shoot for 2 to 2.5.
Good luck!
Hey Sam,
no way I can get a wheel at home (except radical solutions like new home without wife and kids...), so I'm stuck with mouse for LFS.
So here is my request
Is there a way to force mouse / kb on some CTRA servers because it seems wheel users have an unfair advantage?
Thanks!
I also noticed a significant FPS drop on SO tracks after patch Y
Laptop intel T7600 @2.33, 2GB ram, card nvidia Quadro FX350 256Mo
dropped approx 20FPS since Y to 40FPS (I havd capped FPS at 60 for X patch, so the drop maybe more important) with approx 10 cars on grid
Playing with settings did not change much, so I live with this drop.
However the drop is more improtant with the fastest cars - nearly undriveable, but my skills are not sufficient to drive a F08 on South City tracks anyways
On the other hand the new South City looks much better and the tracks are a pleasure to drive (with a lot of pressure as well, these walls are waiting to jump in your path at each corner )
Hi Sam,
Is it on purpose that you spam yellow stuff at us when I use the "sorry" bind on my keyboard? I nearly crashed there trying to read that thing!
I was involved in a racing incident on UF-BR in the last days (no sure whose fault, but in doubt...), launched a quick "sorry" while waiting for the others to re-pass and received a spammy yellow message from CTRA... stating "actions not words" or something the like, what about doing both? Should I stop doing both?
The reason I use sorry is in order not to get rammed by the cars I let through - explaining why I'm unusually slow.
The reason I use a bind is mouse driving, I assure you you don't want me to type and drive at the same time, driving is complicated enough on it own
So no more F2 - sorry?
Of course there is!
intake restriction till you get 75hp
Add ballast as desired
For setup restrictions you unfortunately have to trust otheres, I do not see how to limit that or detect them at the moment.
There are insim apps able to check ballast and restriction values, if you look around - CTRA, UF-babyR fallout cup for sure and maybe more...
What would the advantage be compared with UF1 only races?
I'm not racing you on AS-nat with this car
Edit: am I slow or are you all lurking around?
Last edited by Mille Sabords, .
Reason : I'm slow when typing from work...